![doom aeons of death doom aeons of death](http://4.bp.blogspot.com/-5NfjjeLswSE/TvAxS8WzvjI/AAAAAAAABog/K80MJmVUsyc/s1600/jHGfg.jpg)
The Spawn of Glaaki function much the same way, though like the Hades Sphere, they occasional come out of hiding to give the player something to shoot. The dhole is only truly visible and vulnerable when attacking. Nightmares and star vampires will occasionally show where they were, and while they are vulnerable even when invisible, you'll still have to locate them before they find you. Some enemies - the grell, nemian, and others - can also slow you, robbing you of what maneuverability you may have. There are a lot of enemies that are either hitscanners or shoot superfast fireballs, and the author tries to paint a fair number of topographical oceans to relate the landscapes of the Dreamlands. The combat of Strange Aeons is marked by two major elements. They are rumored to revive monsters like the arch-vile but given the number you won't be standing still long enough to study their behavior in any great detail. The final beastie is the star-spawn, a towering terror who fades in and out of the Dreamlands and throws fast homing projectiles that are pretty accurate. They're not too tough when you get them with the AK-47, but their appearances usually feel like cheap shots. They're harmless if you can indefinitely run in the opposite direction, but such situations rarely crop up and you may be handling as many as two or three at a time. These gangly ET-looking fuckers attack by instantly appearing next to you and then striking. They're not nearly as irritating as the dimensional shamblers, though. and annoying when they turn tail and run after their health reaches critical levels. The Innsmouth Looks shoot fast projectiles and feel pretty strong. Deep ones are basically imps that throw poison fireballs, maybe a little more durable. The fifth episode adds a few new horrors to harry you on your quest, mostly relevant to the Cthulhu plot. Its shots aren't quite railguns, but this is small comfort if you're caught off-guard. And, of course, the Spiderbaby, a smaller version of the arachnotron.
![doom aeons of death doom aeons of death](https://doomwiki.org/w/images/3/3b/AeonDM_title.png)
Explosions have a much better chance when dealing gibbing damage. This releases an explosive kamikaze Hades Sphere in the process, but you can find these independent of their hosts. They behave like anything but, though, considering that they have fast, straight fireballs and can only be permanently killed when they explode. The death incarnates are recolored revenants. They are basically Hell knights with half the health (thank goodness), can block damage, and have two different fireballs. Demon wizards are the supreme flier, fairly durable and firing erratic waves of magic. Grells are erstwhile cacodemons, about half as healthy but toting a slowing, poisonous fireball and a bobbing flight pattern that makes them tough to hit with rockets. The flesh spawn are faster, less durable lost souls, but they are only ever found in packs.